Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Psion (Adept). |
3 |
30 |
Refuse to misuse powers for personal gain. |
4 |
30 |
Continued as Psion (Adept). |
4 |
33 |
An anti-psi cult or gang attempts to expose or attack Phebe McDonaugh. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Phebe McDonaugh's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
8 |
44 |
Became a Entertainer (Performer). |
8 |
45 |
One of Phebe McDonaugh's pieces of art is stolen, and the investigation brings Phebe McDonaugh into the criminal underworld. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
51 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
9 |
52 |
Promoted to Entertainer (Performer) rank 1. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
54 |
Works is especially well received and popular, making Phebe McDonaugh a minor celebrity |
11 |
56 |
Continued as Entertainer (Performer). |
11 |
58 |
Refused to criticise a questionable political leader on Phebe McDonaugh's homeworld. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Returned to Drifter (Scavenger). |
12 |
61 |
Phebe McDonaugh do not know what happened to Phebe McDonaugh. There is a gap in Phebe McDonaugh's memory. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
62 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |