Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Rubie Johnson's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Rubie Johnson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Befriended by a senior agent. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Befriended by a senior agent. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 7. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
54 |
An investigation takes on a dangerous turn. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 8. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
60 |
Go undercover to investigate an enemy. |
11 |
59 |
Crime pays off. Gain victim as Enemy. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Rubie Johnson is sent to a new community or parish to preach The Word among the poor. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Rubie Johnson secretly provide religious rites for a dying leader or noble, although they do not share Rubie Johnson's faith. Gain an Ally in the family and a Rival who disagrees with Rubie Johnson's choice. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Rubie Johnson is chosen to represent Rubie Johnson's faith in a vid show or other highly public forum. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
80 |
Good fortune |
16 |
80 |
Forced to muster out. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Retired. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |