Retired Initiate Sally Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 88 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 1 (-2)111541
Power-hungry, Dissident
 
Skills
Admin 0
Astrogation 0
Broker 1
Diplomat 1
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat 0
Language 0
Mechanic 1
Persuade 3
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Scout Explorer Scout11
Merchant Merchant Marine Senior Crewman13
Believer Mainstream Believer Initiate14
Drifter Barbarian 01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Abram Saxon Enemy 0 3 2 2 Libert (M/87)
Rosamond Reekey Contact 2 1 0 3 Libert (F/51)
Delbert Bartley Contact 3 1 0 4 Urunishani (M/31)
Isabelle Ruth Contact 2 1 2 4 Libert (F/73)
Kaylee White Rival 1 2 0 0 Libert (F/79)
Relationship redefined. Contact becomes an rival.
Dave Foale Contact 1 2 2 0 Libert (M/26)
Dave Foale has had an unexpected run of good fortune lately.
Joyce Hughes Contact 3 1 3 1 Suerrat (F/20)
Joyce Hughes gains in power and influence.
Roger Weakman Enemy 0 2 1 3 Ne Kraeda ren Kelva (M/50)
Roger Weakman is particularly unusual, such as an artificial intelligence or very alien being.
Lettie Grant Enemy 0 2 6 0 Libert (F/62)
Zoey Russell Enemy 0 4 1 3 Answerin (F/33)
Zoey Russell's influence is diminished.
Armand Peaton Rival 1 0 1 3 Libert (M/54)
Elie Hays Contact 0 1 0 5 Libert (M/27)
Elie Hays belongs to an unusual cultural or religious group.
Eugene Medina Contact 0 1 1 0 Libert (M/37)
Harris Jenkins Ally 3 0 2 0 Suerrat (M/38)
Roderick Baker Ally 5 0 6 1 Dynchia, Imperium (M/59)
Roderick Baker's influence is diminished.
Lyman McMillan Ally 1 0 0 3 Humaniti (M/29)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Sally Simmmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sally Simmmons fail to help. Gain an Enemy.
1 20 Sally Simmmons's ship is damaged, and Sally Simmmons have to hitch-hike Sally Simmmons's way back across the stars to the nearest scout base.
1 20 Gain 6 Contacts. Gain 3 Enemies.
2 22 Continued as Scout (Surveyor).
2 23 Sally Simmmons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Explorer) with previous rank.
3 28 Psychologically damaged by Sally Simmmons's time in the scouts.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Make an unexpected connection outside Sally Simmmons's normal circles. Gain a Contact.
5 32 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Sally Simmmons's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 39 Victim of a crime
6 40 Forced to muster out.
7 40 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 42 Sally Simmmons accepted an offer of inducements to betray Sally Simmmons's faith. Gain 350,000 in cash.
8 44 Became a Drifter (Barbarian).
8 48 Sally Simmmons do not know what happened to Sally Simmmons. There is a gap in Sally Simmmons's memory.
9 48 Returned to Believer (Mainstream Believer).
9 51 Sally Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Believer (Mainstream Believer).
10 54 Sally Simmmons is sent to a new community or parish to preach The Word among the poor.
10 56 Forced to continue current assignment.
10 56 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 56 Continued as Believer (Mainstream Believer).
11 58 Someone more charismatic but less devout than Sally Simmmons has become Sally Simmmons's superior.
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Retired.
12 64 Betrayal. Convert an Ally into a Rival or Enemy.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 67 A new romantic starts. Gain an Ally.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 75 Good fortune.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 80 Betrayal. Convert an Ally into a Rival or Enemy.
17 80 Aging Crisis. Owe 40,000 for medical bills.
17 81 A new romantic starts. Gain an Ally.
18 84 Aging Crisis. Owe 10,000 for medical bills.
18 88 Betrayal. Convert an Ally into a Rival or Enemy.
19 88 Aging Crisis. Owe 40,000 for medical bills.
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