Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Sena Sim's Contacts or Allies betrays Sena Sim, ending Sena Sim's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Gained a contact. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Betrayed by a friend. One of Sena Sim's Contacts or Allies betrays Sena Sim, ending Sena Sim's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Sena Sim refused an offer of inducements to betray Sena Sim's faith. Gain 4 enemies. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Believer (Mainstream Believer). |
11 |
59 |
Sena Sim refused an offer of inducements to betray Sena Sim's faith. Gain 1 enemies. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Believer (Mainstream Believer). |
12 |
63 |
Sena Sim is chosen to represent Sena Sim's faith in a vid show or other highly public forum. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Sena Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Sena Sim accepted an offer of inducements to betray Sena Sim's faith. Gain 590,000 in cash. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Retired. |
15 |
76 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Victim of a crime. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |