Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Nearly killed. Owe 11,250 for medical bills. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Serenity McDonald's work ends up coming home with Serenity McDonald, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
27 |
Voluntarily left Law Enforcement |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Became a Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Serenity McDonald easily defeat. |
5 |
33 |
Gain Enemy if Serenity McDonald don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Serenity McDonald accepted an offer of inducements to betray Serenity McDonald's faith. Gain 480,000 in cash. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Spend time with an alien race. Gain a contact. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |