Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Assigned to a peacekeeping role. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
2 |
22 |
Voluntarily left Infantry |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Serenity McLelland's Contacts or Allies betrays Serenity McLelland, ending Serenity McLelland's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
Serenity McLelland is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A good deal ensures Serenity McLelland is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Scout (Surveyor). |
5 |
34 |
Gained a contact. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
39 |
Serenity McLelland's ship is damaged, and Serenity McLelland have to hitch-hike Serenity McLelland's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Serenity McLelland accepted an offer of inducements to betray Serenity McLelland's faith. Gain 360,000 in cash. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Serenity McLelland's normal circles. Gain a Contact. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Serenity McLelland is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Someone more charismatic but less devout than Serenity McLelland has become Serenity McLelland's superior. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Voluntarily left Missionary/Humanitarian |
13 |
63 |
Retired. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Birth or Death involving a family member or close friend. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |