Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Uncover a major conspiracy against Sherry Moody's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Sherry Moody went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Uncover a major conspiracy against Sherry Moody's employers. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
49 |
Opponents of Sherry Moody's belief system ambush Sherry Moody. |
8 |
49 |
Nearly killed. Owe 30,000 for medical bills. |
9 |
49 |
Failed to qualify for Law Enforcement (Agent). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Navy (Flight) with the new title Crewman. |
9 |
52 |
During a battle, defeat or victory depends on Sherry Moody's actions. The ship suffers severe damage and Sherry Moody is blamed for the disaster. Sherry Moody is court - martialled and discharged. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
53 |
Attacked by enemies and injured. |
10 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Gain Enemy if Sherry Moody don't already have one. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
59 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Returned to Believer (Holy Warrior). |
12 |
63 |
Moved to a new world. |
12 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Voluntarily left Holy Warrior |
13 |
63 |
Retired. |
13 |
66 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |