Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Trapped behind enemy lines. |
2 |
25 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Marine (Marine Support). |
3 |
27 |
A mission goes disastrously wrong due to Sherry Oakden's commander’s error or incompetence, but Sherry Oakden survive. |
3 |
27 |
Report commander and gain an Enemy. |
3 |
29 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Marine (Star Marine) with previous rank. |
4 |
30 |
Trapped behind enemy lines. |
5 |
33 |
Continued as Marine (Star Marine). |
5 |
37 |
A mission goes wrong; Sherry Oakden and several others are captured and mistreated by the enemy. Gain Sherry Oakden's jailer as an Enemy. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Rogue (Enforcer). |
7 |
43 |
Involved in the planning of an impressive heist. |
7 |
44 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
44 |
Continued as Rogue (Enforcer). |
8 |
45 |
A police detective or rival criminal forces Sherry Oakden to flee and vows to hunt Sherry Oakden down. Gain an Enemy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Attacked by enemies that Sherry Oakden easily defeat. |
9 |
47 |
Gain Enemy if Sherry Oakden don't already have one. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Sherry Oakden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |