Retired Settler Sidney Shaw  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 88 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 2 (-2)111292
Decisive, Hopeless
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 1
Broker 0
Carouse 2
Deception 1
Diplomat 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Striking) 1
Persuade 1
Profession (Worker) 0
Science (Physical Sciences) 0
Seafarer 0
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker14
Navy Line/Crew Able Spacehand13
Drifter Barbarian 01
Citizen Colonist Settler24
Retired 06
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Nettie Watts Enemy 0 3 1 1 Irhadre (F/35)
Jodie Halpine Ally 2 0 1 0 Urunishani (M/25)
Debbie Shea Ally 4 0 6 1 Urunishani (F/67)
Debbie Shea is particularly unusual, such as an artificial intelligence or very alien being.
Dominick Sullivan Ally 4 0 0 4 Iltharan (M/53)
Amalia Warren Enemy 0 3 2 5 Florian (F/21)
Amalia Warren has life-changing event that creates new responsibilities.
Nolan Austin Enemy 0 2 2 1 Urunishani (M/31)
Yahu Yilyehae Enemy 0 2 1 5 Ael Yael (M/29)
Wilda Clark Contact 2 0 0 5 Humaniti (F/44)
Wilda Clark loses some of their power base.
Margarette Heard Ally 4 0 2 3 Darrian, Imperium (F/27)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Sidney Shaw is sent to a new community or parish to preach The Word among the poor.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Sidney Shaw aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 24 Vessel participates in a notable military engagement.
3 27 Attempt at commissioned failed.
3 27 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 27 Continued as Navy (Line/Crew).
4 28 Abuse Sidney Shaw's position for profit.
5 31 Continued as Navy (Line/Crew).
5 34 Severely injured. Owe 2,500 for medical bills.
6 34 Became a Drifter (Barbarian).
6 35 Suffer from a life-threatening illness.
7 35 Became a Citizen (Colonist).
7 37 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 37 Entered Merchant Academy with the Business curriculum.
8 38 Made lifelong friends. Gain 3 Allies.
8 41 Dropped out of the merchant academy.
9 41 Continued as Citizen (Colonist).
9 42 Sidney Shaw learn something Sidney Shaw should not have – a corporate secret, a political scandal – which Sidney Shaw can profit from illegally.
9 45 Promoted to Citizen (Colonist) rank 1.
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Citizen (Colonist).
10 47 Sidney Shaw's business expands, Sidney Shaw's corporation grows, or the colony thrives.
10 49 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Continued as Citizen (Colonist).
11 52 Advanced training in a specialist field.
11 53 Forced to muster out.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 53 Returned to Believer (Missionary/Humanitarian).
12 56 A notable academic consults with Sidney Shaw about a publication or documentary he is working on. Gain a Contact in academia.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Continued as Believer (Missionary/Humanitarian).
13 60 Sidney Shaw refused an offer of inducements to betray Sidney Shaw's faith. Gain 3 enemies.
13 61 Forced to muster out.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 61 Retired.
14 65 Gained a contact.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 69 Good fortune.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 50,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 79 Betrayal. Convert an Ally into a Rival or Enemy.
19 81 Aging Crisis. Owe 40,000 for medical bills.
19 85 Moved to a new world.
20 85 Aging Crisis. Owe 10,000 for medical bills.
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