Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Citizen (Worker). |
2 |
21 |
Hard times caused by a lack of interstellar trade costs Sybil Grain Sybil Grain's job. |
3 |
21 |
Failed to qualify for Journalist (Entertainer). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Courier). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Continued as Scout (Courier). |
4 |
28 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
28 |
Became a Shaper Priest (Academic) with the new title Novice. |
5 |
31 |
A notable academic consults with Sybil Grain about a publication or documentary they are working on. Gain a Contact in academia. |
6 |
32 |
Voluntarily left Academic |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
37 |
Failed to qualify for Merchant Academy. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
42 |
Made lifelong friends. Gain 3 Allies. |
9 |
42 |
Graduated. |
10 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Returned to Merchant (Merchant Marine). |
10 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
46 |
Imperial trade restrictions force Sybil Grain out of business. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired. |
11 |
48 |
Victim of a crime. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Victim of a crime. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |