Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
20 |
Severely injured. |
3 |
20 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Gained a contact. |
3 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Army (Cavalry). |
4 |
28 |
Thrown into a brutal ground war |
4 |
28 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
28 |
Continued as Army (Cavalry). |
5 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
29 |
Gain rebels as Enemy |
6 |
29 |
Failed to qualify for Colonist (Citizen). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Make an unexpected connection outside Sylvia McKinnon's normal circles. Gain a Contact. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Imperial trade restrictions force Sylvia McKinnon out of business. |
8 |
37 |
Failed to qualify for Physician (Scholar). |
8 |
37 |
Became a Drifter (Scavenger). |
8 |
38 |
Sylvia McKinnon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
38 |
Switched to Merchant (Free Trader). |
9 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
42 |
Continued as Merchant (Free Trader). |
10 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Continued as Merchant (Free Trader). |
11 |
47 |
A series of bad deals and decisions force Sylvia McKinnon into bankruptcy. Sylvia McKinnon salvages what Sylvia McKinnon can. |
12 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
47 |
Retired. |
12 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
60 |
Victim of a crime. |
16 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
64 |
Moved to a new world. |
17 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
68 |
A new romantic starts. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
73 |
A new romantic starts. Gain an Ally. |
19 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
84 |
Victim of a crime. |
22 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |