Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Velma Ornery have no idea what happened to Velma Ornery – they found Velma Ornery's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Failed to qualify for Free Trader (Merchant). |
3 |
20 |
Continued as Drifter (Wanderer). |
3 |
24 |
Velma Ornery do not know what happened to Velma Ornery. There is a gap in Velma Ornery's memory. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
25 |
Velma Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Rogue (Enforcer). |
5 |
27 |
Crime pays off. Gain victim as Enemy. |
5 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
29 |
Continued as Rogue (Enforcer). |
6 |
32 |
A police detective or rival criminal forces Velma Ornery to flee and vows to hunt Velma Ornery down. Gain an Enemy. |
7 |
32 |
Became a Scholar (Field Researcher). |
7 |
36 |
Assigned to work on a secret project for a patron or organisation. |
7 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
36 |
Continued as Scholar (Field Researcher). |
8 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
40 |
Voluntarily left Field Researcher |
9 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
47 |
Drafted into Merchant Marine |
11 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
49 |
Given advanced training in a specialist field |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Moved to a new world. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Make an unexpected connection outside Velma Ornery's normal circles. Gain a Contact. |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Retired at age 60. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
61 |
Embroiled in legal trouble. |
14 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Continued as Merchant (Merchant Marine). |
15 |
68 |
Velma Ornery's business or ship thrives. |
15 |
68 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Continued as Merchant (Merchant Marine). |
16 |
70 |
Imperial trade restrictions force Velma Ornery out of business. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
70 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
74 |
Continued as Believer (Mainstream Believer). |
18 |
75 |
Velma Ornery refused an offer of inducements to betray Velma Ornery's faith. Gain 2 enemies. |
18 |
78 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
78 |
Voluntarily left Mainstream Believer |
19 |
78 |
Retired. |
19 |
79 |
A new romantic starts. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
84 |
Gained a contact. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |