Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Virgie Sims do not know what happened to Virgie Sims. There is a gap in Virgie Sims's memory. |
3 |
21 |
Became a Army (Infantry) with the new title Private. |
3 |
23 |
Thrown into a brutal ground war |
3 |
23 |
Lost eye or limb. Fully recovered. |
3 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
25 |
Continued as Army (Infantry). |
4 |
26 |
Surrounded and outnumbered by the enemy, Virgie Sims hold out until relief arrives. |
5 |
29 |
Continued as Army (Infantry). |
5 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Virgie Sims faith is shaken. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Virgie Sims come into conflict with a splinter group Virgie Sims's own religion which maintains Virgie Sims's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
44 |
Make an unexpected connection outside Virgie Sims's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
45 |
Nearly killed. Fully recovered. |
10 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Opponents of Virgie Sims's belief system ambush Virgie Sims. |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Switched to Drifter (Scavenger). |
11 |
50 |
Attempted a risky adventure and was injured. |
11 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Scavenger). |
12 |
56 |
Suffer from a life-threatening illness. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired. |
13 |
57 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Accused of a crime. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |