Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Scientist (Scholar). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Scout (Courier). |
2 |
27 |
Spend several years jumping from world to world in Walter Vear's scout ship. |
3 |
29 |
Voluntarily left Courier |
3 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Walter Vear is caught in the periphery of a scandal. |
3 |
30 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
4 |
33 |
Continued as Believer (Missionary/Humanitarian). |
4 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Failed to qualify for Courier (Scout). |
5 |
37 |
Became a Drifter (Barbarian). |
5 |
40 |
Attacked by enemies that Walter Vear easily defeat. |
5 |
40 |
Gain Enemy if Walter Vear don't already have one. |
5 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
41 |
Continued as Drifter (Barbarian). |
6 |
43 |
Attacked by enemies that Walter Vear easily defeat. |
6 |
43 |
Gain Enemy if Walter Vear don't already have one. |
6 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
45 |
Continued as Drifter (Barbarian). |
7 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
49 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
49 |
Voluntarily left Barbarian |
8 |
49 |
Failed to qualify for Surveyor (Scout). |
8 |
49 |
Switched to Drifter (Wanderer). |
8 |
51 |
Find valuable salvage. |
9 |
53 |
Continued as Drifter (Wanderer). |
9 |
55 |
Drafted into Merchant Marine |
9 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
60 |
Risk Walter Vear's fortune on a possibility lucrative deal and win. |
10 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
61 |
Continued as Merchant (Merchant Marine). |
11 |
64 |
Embroiled in legal trouble. |
12 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
65 |
Retired at age 65. |
12 |
65 |
Continued as Merchant (Merchant Marine). |
12 |
67 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
69 |
Forced to muster out. |
13 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
69 |
Returned to Believer (Missionary/Humanitarian). |
13 |
73 |
Walter Vear retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
Continued as Believer (Missionary/Humanitarian). |
14 |
75 |
Walter Vear come into conflict with a splinter group Walter Vear's own religion which maintains Walter Vear's version is the wrong one. Gain 2 Rivals. |
15 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Retired. |
15 |
79 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Birth or Death involving a family member or close friend. |
17 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |