Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
During a battle, defeat or victory depends on Winona Jordan's actions. Winona Jordan actions lead to an honorabe discharge. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Scarred. Fully recovered. |
5 |
33 |
Became a Rogue (Thief). |
5 |
36 |
Betrayed by a friend. One of Winona Jordan's Contacts or Allies betrays Winona Jordan, ending Winona Jordan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
Winona Jordan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winona Jordan fail to help. Gain an Enemy. |
6 |
37 |
Winona Jordan's ship is damaged, and Winona Jordan have to hitch-hike Winona Jordan's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Winona Jordan's scout ship. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain Enemy if Winona Jordan don't already have one. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Winona Jordan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Victim of a crime. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |