Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Physician (Scholar). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
32 |
Attacked by enemies that Yetta Nealy easily defeat. |
3 |
32 |
Gain Enemy if Yetta Nealy don't already have one. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
37 |
Survived a risky adventure but gained nothing. |
4 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
40 |
Drafted into Flight |
6 |
42 |
Became a Navy (Flight) with the new title Crewman. |
6 |
43 |
Yetta Nealy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
46 |
Attempt at commissioned failed. |
6 |
46 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
46 |
Continued as Navy (Flight). |
7 |
50 |
Vessel participates in a diplomatic mission. |
7 |
50 |
Gain a contact. |
7 |
50 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
8 |
50 |
Attempted to change assignments. |
8 |
50 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
50 |
Continued as Navy (Flight). |
8 |
51 |
Severely injured. Owe 6,250 for medical bills. |
9 |
51 |
Switched to Drifter (Barbarian). |
9 |
52 |
Suffer from a life-threatening illness. |
10 |
52 |
Became a Scout (Courier). |
10 |
53 |
Spend several years jumping from world to world in Yetta Nealy's scout ship. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Serve as the courier for an important message from the Imperium. |
11 |
60 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
60 |
Attempted to change assignments. |
12 |
60 |
Switched to Scout (Surveyor) with previous rank. |
12 |
61 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Scout (Surveyor). |
13 |
66 |
When dealing with an alien race, Yetta Nealy botch an opportunity to gather extra intelligence about them. |
13 |
66 |
Yetta Nealy have no idea what happened to Yetta Nealy – they found Yetta Nealy's ship drifting on the fringes of friendly space. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Attempted to change assignments. |
14 |
68 |
Failed to qualify for Explorer (Scout). |
14 |
68 |
Continued as Scout (Surveyor). |
14 |
70 |
Yetta Nealy have no idea what happened to Yetta Nealy – they found Yetta Nealy's ship drifting on the fringes of friendly space. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Continued as Believer (Mainstream Believer). |
16 |
75 |
Yetta Nealy refused an offer of inducements to betray Yetta Nealy's faith. Gain 5 enemies. |
16 |
78 |
Forced to continue current assignment. |
16 |
78 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Continued as Believer (Mainstream Believer). |
17 |
80 |
Yetta Nealy is chosen to represent Yetta Nealy's faith in a vid show or other highly public forum. |
17 |
82 |
Forced to muster out. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Retired. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |