Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of university. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
24 |
A disaster leaves several injured, and others blame Zelia Forrest, forcing Zelia Forrest to leave Zelia Forrest's career. Gain a Rival. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Zelia Forrest's trade routes and contacts, forcing Zelia Forrest to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Zelia Forrest spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Psychologically damaged by Zelia Forrest's time in the scouts. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Voluntarily left Explorer |
6 |
35 |
Switched to Merchant (Broker). |
6 |
39 |
Zelia Forrest's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Zelia Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Zelia Forrest faith is shaken. |
10 |
49 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Zelia Forrest aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
52 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
12 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
54 |
Zelia Forrest aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Retired. |
13 |
56 |
Good fortune. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Good fortune. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Good fortune. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
80 |
A new romantic starts. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
Moved to a new world. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |