Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Zetta Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Zetta Green do not know what happened to Zetta Green. There is a gap in Zetta Green's memory. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
35 |
A good deal ensures Zetta Green is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Zetta Green's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Zetta Green's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 4. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
47 |
Make an unexpected connection outside Zetta Green's normal circles. Gain a Contact. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Returned to Drifter (Barbarian). |
10 |
53 |
Betrayed by a friend. One of Zetta Green's Contacts or Allies betrays Zetta Green, ending Zetta Green's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Failed to qualify for Merchant Academy. |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Army (Cavalry) with the new title Private. |
11 |
57 |
Unit is slaughtered in a disastrous battle, for which Zetta Green blame Zetta Green's commander. Gain commander as Enemy. |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
58 |
Zetta Green do not know what happened to Zetta Green. There is a gap in Zetta Green's memory. |
13 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
60 |
Zetta Green secretly provide religious rites for a dying leader or noble, although they do not share Zetta Green's faith. Gain an Ally in the family and a Rival who disagrees with Zetta Green's choice. |
13 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Retired at age 62. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
Good fortune |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Continued as Believer (Mainstream Believer). |
16 |
71 |
Zetta Green is chosen to represent Zetta Green's faith in a vid show or other highly public forum. |
16 |
74 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Continued as Believer (Mainstream Believer). |
17 |
77 |
Zetta Green retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
78 |
Forced to muster out. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Retired. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |