Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Agatha Washington's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Agatha Washington is chosen to represent Agatha Washington's faith in a vid show or other highly public forum. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Agatha Washington is sent to a new community or parish to preach The Word among the poor. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Contact with Government. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Amnesia. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
52 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
55 |
Agatha Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Switched to Merchant (Free Trader). |
11 |
59 |
Given advanced training in a specialist field |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
59 |
Continued as Merchant (Free Trader). |
12 |
63 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
63 |
Continued as Merchant (Free Trader). |
13 |
64 |
Agatha Washington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |