Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Alda Duncan learn something Alda Duncan should not have – a corporate secret, a political scandal – which Alda Duncan can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Political upheaval strikes Alda Duncan's homeworld, and Alda Duncan is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Alda Duncan is rewarded for Alda Duncan's diligence or cunning. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Alda Duncan's business expands, Alda Duncan's corporation grows, or the colony thrives. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Alda Duncan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
48 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Scout (Surveyor) rank 2. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
52 |
Alda Duncan have no idea what happened to Alda Duncan – they found Alda Duncan's ship drifting on the fringes of friendly space. |
10 |
52 |
Failed to qualify for Broker (Merchant). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
53 |
Spend time with an alien race. Gain a contact. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Voluntarily left Scavenger |
11 |
56 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
88 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |