Retired 2nd Officer Altha Cooper  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 89 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1)111485
Clumsy, Disorderly
 
Skills
Admin 1
Animals (Training) 1
Art (Presentation) 0
Astrogation 2
Athletics (Endurance) 2
Carouse 1
Diplomat 0
Drive (Mole) 1
Drive (Track) 1
Electronics (Sensors) 2
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Recon 0
Steward 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Drifter Scavenger 01
Merchant Merchant Marine 2nd Officer45
Believer Holy Warrior Hopeful01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Wyatt Cain Contact 1 1 0 5 Ayansh'i (M/58)
Wyatt Cain is found or reported dead.
Ruel Boyd Ally 3 0 4 2 Ayansh'i (M/32)
Agsogzzen Koldou Ally 5 0 0 1 Vargr, Imperium (F/20)
Agsogzzen Koldou's influence is diminished.
Walker Martin Contact 0 1 0 1 Ayansh'i (M/61)
Walker Martin is a questionable figure such as a criminal, pirate or disgraced noble.
Clay Brownhill Ally 6 0 5 0 Pirian (M/45)
reconciliation.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Political upheaval strikes Altha Cooper's homeworld, and Altha Cooper is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Altha Cooper gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Advanced training in a specialist field.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 33 A revolution, attack or other unusual event throws Altha Cooper's life into chaos, forcing Altha Cooper to leave the planet.
5 33 Became a Drifter (Scavenger).
5 35 Altha Cooper do not know what happened to Altha Cooper. There is a gap in Altha Cooper's memory.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 A good deal ensures Altha Cooper is living the high life for a few years.
7 39 Continued as Merchant (Merchant Marine).
7 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 43 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Altha Cooper's normal circles. Gain a Contact.
8 47 Forced to continue current assignment.
8 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 47 Aging Crisis. Owe 50,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Merchant (Merchant Marine).
9 49 Befriend a useful ally in one sphere. Gain an Ally.
9 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 51 Continued as Merchant (Merchant Marine).
10 52 Given advanced training in a specialist field
10 55 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Voluntarily left Merchant Marine
11 55 Became a Believer (Holy Warrior) with the new title Hopeful.
11 58 Opponents of Altha Cooper's belief system ambush Altha Cooper.
11 58 Severely injured. Owe 20,000 for medical bills.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired.
12 61 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 64 Gained a contact.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 70 A romantic relationship ends badly. Gain a Rival or Enemy.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 71 Birth or Death involving a family member or close friend.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 77 A romantic relationship ends badly. Gain a Rival or Enemy.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 81 A new romantic starts. Gain an Ally.
18 82 Aging Crisis. Owe 60,000 for medical bills.
18 83 Moved to a new world.
19 86 Aging Crisis. Owe 60,000 for medical bills.
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