Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Alverta Wilson's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Alverta Wilson's time in the scouts. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Alverta Wilson do not know what happened to Alverta Wilson. There is a gap in Alverta Wilson's memory. |
6 |
34 |
Switched to Scout (Explorer) with previous rank. |
6 |
36 |
Perform an exemplary service for the scouts. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
39 |
Alverta Wilson's ship is damaged, and Alverta Wilson have to hitch-hike Alverta Wilson's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
41 |
Betrayed by a friend. One of Alverta Wilson's Contacts or Allies betrays Alverta Wilson, ending Alverta Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Failed to qualify for Free Trader (Merchant). |
9 |
41 |
Returned to Drifter (Barbarian). |
9 |
42 |
Offered job by a patron. Now owe him a favor. |
10 |
45 |
Failed to qualify for Line/Crew (Navy). |
10 |
45 |
Returned to Drifter (Scavenger). |
10 |
49 |
Moved to a new world. |
10 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
49 |
Continued as Drifter (Scavenger). |
11 |
50 |
Scarred. Owe 5,000 for medical bills. |
12 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
52 |
Alverta Wilson's business or ship thrives. |
12 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
Embroiled in legal trouble. |
13 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
Continued as Merchant (Merchant Marine). |
14 |
60 |
Make an unexpected connection outside Alverta Wilson's normal circles. Gain a Contact. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Continued as Merchant (Merchant Marine). |
15 |
66 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
Retired. |
16 |
70 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |