Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Criticised a questionable political leader on Ann Finnerty's homeworld, causing his downfall. Gain an Enemy |
2 |
25 |
Severely injured. Owe 3,750 for medical bills. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Switched to Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Entered Merchant Academy with the Business curriculum. |
7 |
38 |
Dropped out of the merchant academy. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
41 |
Make an unexpected connection outside Ann Finnerty's normal circles. Gain a Contact. |
9 |
42 |
Voluntarily left Free Trader |
9 |
42 |
Failed to qualify for Worker (Citizen). |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
43 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Continued as Agent (Law Enforcement). |
10 |
47 |
Rewarded for a successful mission. |
10 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
50 |
Continued as Agent (Law Enforcement). |
11 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
52 |
Failed to qualify for Journalist (Entertainer). |
12 |
52 |
Became a Drifter (Barbarian). |
12 |
53 |
Ann Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
Retired at age 53. |
13 |
53 |
Retired. |
13 |
55 |
Gained a contact. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Gained a contact. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
79 |
Accused of a crime. |
20 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
86 |
Gained a contact. |
22 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |