Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Severely injured. Fully recovered. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Moved to a new world. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Artie Dods's job. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 7. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Citizen (Colonist). |
9 |
54 |
Political upheaval strikes Artie Dods's homeworld, and Artie Dods is caught up in the revolution. |
9 |
54 |
Promoted to Citizen (Colonist) rank 1. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Citizen (Colonist). |
10 |
56 |
Artie Dods is rewarded for Artie Dods's diligence or cunning. |
10 |
58 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Continued as Citizen (Colonist). |
11 |
62 |
A revolution, attack or other unusual event throws Artie Dods's life into chaos, forcing Artie Dods to leave the planet. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired. |
12 |
64 |
Amnesia. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
69 |
Gained a contact. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
78 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |