Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Became a Rogue (Thief). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Belva Hunt's Contacts or Allies betrays Belva Hunt, ending Belva Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Switched to Citizen (Colonist). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Belva Hunt learn something Belva Hunt should not have – a corporate secret, a political scandal – which Belva Hunt can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
42 |
Political upheaval strikes Belva Hunt's homeworld, and Belva Hunt is caught up in the revolution. |
7 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
45 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Opponents of Belva Hunt's belief system ambush Belva Hunt. |
9 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |