Retired Settler Belva Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 89 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0)111578
Nice, Sexual, Mysterious
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Creative/Exotic Media) 1
Athletics 0
Broker 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gambler 1
Language (Galanglic (3rd Imperium)) 1
Language (Vilani (1st Imperium)) 1
Leadership 0
Medic 0
Recon 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Agent Law Enforcement Rookie01
Rogue Thief 01
Drifter Wanderer 01
Citizen Colonist Settler24
Believer Holy Warrior Hopeful01
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Judith Flores Enemy 0 5 3 0 Swanfeh (F/37)
Very bad falling out.
Tracy Walsham Contact 2 0 3 1 Swanfeh (M/71)
Jess Thomas Contact 3 0 2 5 Swanfeh (M/40)
Relationship becomes more moderate. Ally becomes a contact.
Donna Askew Ally 3 0 0 0 Kargol (F/60)
Aiden Lawlor Ally 2 0 0 1 Ziadd (M/27)
Exie McDonaugh Ally 2 0 5 6 Azhanti (F/24)
Exie McDonaugh’s relationships have begun to affect the character.
Lester Hanson Contact 2 1 0 1 Vanejenese (M/83)
Marion Small Contact 2 1 6 2 Azhanti (F/57)
Johnie Rule Contact 0 1 2 3 Trexen (F/19)
Johnie Rule gains in power.
Russell Lee Contact 2 0 1 2 Kedepu (M/70)
Russell Lee gains in power and influence.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 22 Severely injured. Fully recovered. Owe 2,500 for medical bills.
3 22 Became a Rogue (Thief).
3 26 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 26 Became a Drifter (Wanderer).
4 30 Betrayed by a friend. One of Belva Hunt's Contacts or Allies betrays Belva Hunt, ending Belva Hunt's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Switched to Citizen (Colonist).
5 34 Spent time maintaining and using heavy vehicles.
6 34 Continued as Citizen (Colonist).
6 38 Belva Hunt learn something Belva Hunt should not have – a corporate secret, a political scandal – which Belva Hunt can profit from illegally.
6 38 Gain a criminal contact.
6 38 Promoted to Citizen (Colonist) rank 1.
7 38 Continued as Citizen (Colonist).
7 42 Political upheaval strikes Belva Hunt's homeworld, and Belva Hunt is caught up in the revolution.
7 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 42 Continued as Citizen (Colonist).
8 45 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9 45 Aging Crisis. Owe 60,000 for medical bills.
9 45 Retired at age 45.
9 45 Became a Believer (Holy Warrior) with the new title Hopeful.
9 48 Opponents of Belva Hunt's belief system ambush Belva Hunt.
9 48 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired.
10 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 A new romantic starts. Gain an Ally.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 58 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 62 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 Gained a contact.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 73 Gained a contact.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 77 Gained a contact.
18 80 Aging Crisis. Owe 30,000 for medical bills.
18 82 Moved to a new world.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 88 Good fortune.
20 88 Aging Crisis. Owe 60,000 for medical bills.
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