Retired Scout Belva Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 89 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 1 (-2)111661
Confused, Narcissistic, Eloquent
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics 0
Carouse 2
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Mechanic 0
Medic 0
Persuade 2
Pilot (Small Craft) 1
Profession (Worker/Polymers) 1
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/Economics) 1
Seafarer (Sail) 1
Stealth 2
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Drifter Scavenger 13
Scout Explorer Scout23
Believer Mainstream Believer Initiate15
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Hermon Dean Enemy 0 3 2 2 Darrian, Imperium (M/31)
Charity Cumming Ally 1 0 1 2 Zhodani, Imperium (F/42)
Hilton Atkins Ally 4 0 0 3 Cassilldan (M/32)
Loraine Rice Contact 1 2 2 1 Cassilldan (F/40)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Life ruined by a criminal gang. Gain the gang as an Enemy
3 24 Failed to qualify for Infantry (Army).
3 24 Became a Drifter (Scavenger).
3 28 Attacked by enemies and injured.
3 28 Nearly killed. Owe 25,000 for medical bills.
3 28 Gain Enemy if Belva Palmer don't already have one.
4 28 Continued as Drifter (Scavenger).
4 29 Attacked by enemies and injured.
4 29 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 29 Gain Enemy if Belva Palmer don't already have one.
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Continued as Drifter (Scavenger).
5 33 Betrayed by a friend. One of Belva Palmer's Contacts or Allies betrays Belva Palmer, ending Belva Palmer's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Scout (Explorer).
6 34 Spend several years jumping from world to world in Belva Palmer's scout ship.
6 37 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 37 Continued as Scout (Explorer).
7 39 Belva Palmer spend a great deal of time on the fringes of Charted Space.
7 39 Belva Palmer have no idea what happened to Belva Palmer – they found Belva Palmer's ship drifting on the fringes of friendly space.
7 41 Promoted to Scout (Explorer) rank 2.
8 41 Aging Crisis. Owe 60,000 for medical bills.
8 41 Retired at age 41.
8 41 Continued as Scout (Explorer).
8 45 Psychologically damaged by Belva Palmer's time in the scouts.
9 45 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 47 Belva Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Continued as Believer (Mainstream Believer).
10 53 Belva Palmer is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Believer (Mainstream Believer).
11 57 Belva Palmer is chosen to represent Belva Palmer's faith in a vid show or other highly public forum.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Continued as Believer (Mainstream Believer).
12 60 A notable academic consults with Belva Palmer about a publication or documentary he is working on. Gain a Contact in academia.
12 61 Forced to continue current assignment.
12 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 65 Belva Palmer is chosen to represent Belva Palmer's faith in a vid show or other highly public forum.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Retired.
14 67 A romantic relationship ends badly. Gain a Rival or Enemy.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 77 Birth or Death involving a family member or close friend.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 81 Aging Crisis. Owe 20,000 for medical bills.
18 83 Gained a contact.
19 85 Aging Crisis. Owe 10,000 for medical bills.
19 86 Betrayal. Convert an Ally into a Rival or Enemy.
20 89 Aging Crisis. Owe 20,000 for medical bills.
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