Retired Crewman Bettie Gregory  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 89 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1)111135
Belligerent, Isolated, Careless
 
Skills
Athletics 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Persuade 1
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Psychology) 1
Seafarer 0
Stealth 0
Streetwise 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Intelligence 03
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine Crewman01
Drifter Wanderer 23
Believer Holy Warrior Hopeful-13
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Oral Raycraft Contact 1 2 0 2 Luriani (M/63)
Norma Uleaven Contact 2 2 3 1 Humaniti (F/28)
Newt McKenzie Contact 1 2 5 0 Cassilldan (M/29)
Newt McKenzie is in prison or otherwise trapped somewhere.
Newt McKenzie is actually an organisation such as a political movement or modest sized business.
Pleasant Barry Contact 3 1 4 0 Cassilldan (M/60)
Pleasant Barry is actually an organisation such as a political movement or modest sized business.
Gilbert Rogers Contact 1 1 0 6 Cassilldan (M/26)
Brennan Hays Contact 0 1 0 0 Cassilldan (M/69)
Brennan Hays belongs to an uncommon alien species.
Mitchell Owens Enemy 0 2 2 2 Cassilldan (M/37)
Irving Morvell Ally 3 0 1 4 Cassilldan (M/44)
Irving Morvell is a member of an organisation which holds a generally opposite view of the Traveller.
Sena Harrison Ally 4 0 0 1 Cassilldan (F/45)
Okhzoeng Soenllueuung Contact 2 2 1 3 Vargr, Imperium (F/48)
James Mckinney Contact 2 0 1 1 Trexen (M/23)
Roman Murphy Contact 0 2 1 4 Hanen (M/30)
Merton Rice Contact 2 1 0 1 Cassilldan (M/79)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Established a network of contacts. Gain 3 contacts.
2 22 Continued as Agent (Intelligence).
2 24 Established a network of contacts. Gain 3 contacts.
3 26 Continued as Agent (Intelligence).
3 29 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 29 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 33 Nearly killed.
5 33 Became a Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
5 37 Forced to muster out.
6 37 Became a Drifter (Wanderer).
6 40 Birth or Death involving a family member or close friend.
6 41 Promoted to Drifter (Wanderer) rank 1.
7 41 Continued as Drifter (Wanderer).
7 45 Promoted to Drifter (Wanderer) rank 2.
8 45 Continued as Drifter (Wanderer).
8 48 Lost eye or limb. Owe 1,250 for medical bills.
9 48 Became a Believer (Holy Warrior) with the new title Hopeful.
9 52 Someone more charismatic but less devout than Bettie Gregory has become Bettie Gregory's superior.
10 52 Continued as Believer (Holy Warrior).
10 53 Bettie Gregory is caught in the periphery of a scandal.
10 53 Demoted to Believer (Holy Warrior) rank -1.
11 56 Continued as Believer (Holy Warrior).
11 57 Opponents of Bettie Gregory's belief system ambush Bettie Gregory.
11 57 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Retired at age 57.
12 57 Retired.
12 58 Good fortune.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 77 Gained a contact.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 79 Gained a contact.
18 81 Aging Crisis. Owe 10,000 for medical bills.
18 84 Gained a contact.
19 85 Aging Crisis. Owe 60,000 for medical bills.
19 87 Gained a contact.
20 89 Aging Crisis. Owe 10,000 for medical bills.
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