Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Brandy Fawns's Contacts or Allies betrays Brandy Fawns, ending Brandy Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Switched to Merchant (Free Trader). |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Smuggle illegal items onto a planet. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Risk Brandy Fawns's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
49 |
Gained a contact. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Brandy Fawns accepted an offer of inducements to betray Brandy Fawns's faith. Gain 620,000 in cash. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Birth or Death involving a family member or close friend. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Victim of a crime. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |