Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Cecil Mckinney into bankruptcy. Cecil Mckinney salvages what Cecil Mckinney can. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
28 |
Victim of a crime |
4 |
30 |
Promoted to Entertainer (Performer) rank 1. |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
32 |
Criticised a questionable political leader on Cecil Mckinney's homeworld, causing his downfall. Gain an Enemy |
5 |
32 |
Cecil Mckinney is forced out because of censorship or controversy. What truth did Cecil Mckinney get too close to? |
5 |
34 |
Forced to muster out. |
6 |
34 |
Returned to Navy (Flight). |
6 |
36 |
Cecil Mckinney is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
39 |
Encounter a Psionic institute. |
7 |
39 |
Tested for psionic powers |
8 |
40 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
8 |
41 |
Gift causes a former ally to turn on Cecil Mckinney and betray Cecil Mckinney. One Ally or Contact becomes an Enemy. |
9 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Accused of a crime |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
45 |
Became a Prisoner (Thug). |
10 |
47 |
Defeated a prison gang. Gain an Enemy. |
11 |
49 |
Continued as Prisoner (Thug). |
11 |
52 |
A guard takes a dislike to Cecil Mckinney. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Prisoner (Thug). |
12 |
56 |
A riot engulfs the prison. |
12 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
57 |
Promoted to Prisoner (Thug) rank 1. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Switched to Prisoner (Fixer) with previous rank. |
13 |
60 |
Defeated a prison gang. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Returned to Prisoner (Thug). |
14 |
64 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Returned to Prisoner (Fixer). |
15 |
66 |
Accused of assaulting a prison guard. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Switched to Prisoner (Inmate) with previous rank. |
16 |
71 |
A guard takes a dislike to Cecil Mckinney. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Returned to Prisoner (Thug). |
17 |
77 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Continued as Prisoner (Thug). |
18 |
79 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
Returned to Prisoner (Fixer). |
19 |
82 |
Vocational Training. |
19 |
85 |
Promoted to Prisoner (Fixer) rank 2. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
85 |
Returned to Prisoner (Thug). |
20 |
86 |
Nearly killed. Owe 20,000 for medical bills. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |