Retired Junior Project Worker Celestine McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 89 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 2 (-2)111642
Scattered, Scary, Enjoys a good brawl
 
Skills
Astrogation 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 1
Pilot 0
Profession (Sports/Track & Field) 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Marine Star Marine Marine01
Scout Courier 03
Citizen Worker 13
Believer Missionary/Humanitarian Junior Project Worker02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Dorothy Burns Enemy 0 3 3 4 Libert (F/51)
Libby Xavier Enemy 0 3 1 2 Libert (F/16)
Libby Xavier loses some of their power base.
Libby Xavier is a member of an organisation which holds a generally opposite view of the Traveller.
Vada Spice Rival 1 3 2 3 Libert (F/31)
Marc Xavier Contact 0 2 0 0 Libert (M/51)
Horace Habborlain Enemy 0 3 1 3 Libert (M/27)
Terrance Dunn Contact 4 1 0 1 Traltar (M/15)
Terrance Dunn gained influence with the character’s assistance.
Lollie Little Contact 2 1 0 2 Libert (F/31)
Jonathan Lite Ally 4 0 0 0 Libert (M/10)
Georgianna Castro Ally 2 0 1 5 Humaniti (F/52)
Denver Blakely Ally 4 0 6 3 Trexen (M/47)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Scavenger).
1 21 Suffer from a life-threatening illness.
2 21 Became a Marine (Star Marine) with the new title Marine.
2 22 A mission goes wrong; Celestine McRae and several others are captured and mistreated by the enemy. Gain Celestine McRae's jailer as an Enemy.
3 22 Failed to qualify for Scientist (Scholar).
3 22 Returned to Drifter (Scavenger).
3 23 Severely injured. Owe 15,000 for medical bills.
4 23 Became a Scout (Courier).
4 26 Celestine McRae's scout ship is one of the first on the scene to rescue the survivors of a disaster but Celestine McRae fail to help. Gain an Enemy.
4 26 Celestine McRae inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 27 Continued as Scout (Courier).
5 30 Spend several years jumping from world to world in Celestine McRae's scout ship.
6 31 Continued as Scout (Courier).
6 34 Celestine McRae's ship is damaged, and Celestine McRae have to hitch-hike Celestine McRae's way back across the stars to the nearest scout base.
6 34 Gain 1 Contacts. Gain 1 Enemies.
7 34 Became a Citizen (Worker).
7 38 Gained a contact.
8 38 Continued as Citizen (Worker).
8 39 Advanced training in a specialist field.
8 42 Promoted to Citizen (Worker) rank 1.
9 42 Continued as Citizen (Worker).
9 46 Hard times caused by a lack of interstellar trade costs Celestine McRae Celestine McRae's job.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 47 Celestine McRae faith is shaken.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Continued as Believer (Missionary/Humanitarian).
11 51 Celestine McRae have been following false teachings!
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 51 Retired.
12 53 Birth or Death involving a family member or close friend.
13 55 Aging Crisis. Owe 40,000 for medical bills.
13 59 Accused of a crime.
14 59 Aging Crisis. Owe 40,000 for medical bills.
14 63 Gained a contact.
15 63 Aging Crisis. Owe 30,000 for medical bills.
15 65 Accused of a crime.
16 67 Aging Crisis. Owe 10,000 for medical bills.
16 71 Gained a contact.
17 71 Aging Crisis. Owe 50,000 for medical bills.
17 74 A new romantic starts. Gain an Ally.
18 75 Aging Crisis. Owe 60,000 for medical bills.
18 76 A new romantic starts. Gain an Ally.
19 79 Aging Crisis. Owe 20,000 for medical bills.
19 80 Lost eye or limb. Owe 5,000 for medical bills.
20 83 Aging Crisis. Owe 20,000 for medical bills.
20 86 A new romantic starts. Gain an Ally.
21 87 Aging Crisis. Owe 60,000 for medical bills.
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