Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
A disaster leaves several injured, and others blame Cherly Steward, forcing Cherly Steward to leave Cherly Steward's career. Gain a Rival. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Returned to Drifter (Barbarian). |
3 |
25 |
Cherly Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Navy (Flight) with the new title Crewman. |
4 |
28 |
Cherly Steward join a gambling circle on board. |
4 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Flight). |
5 |
30 |
Special assignment or duty on board ship. |
5 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
33 |
Continued as Navy (Flight). |
6 |
36 |
Nearly killed. |
7 |
36 |
Became a Citizen (Corporate). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Citizen (Corporate) rank 1. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
45 |
Spent time maintaining and using heavy vehicles. |
9 |
48 |
Promoted to Citizen (Corporate) rank 3. |
10 |
48 |
Continued as Citizen (Corporate). |
10 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |