Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Claudine Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Army Academy (Military Academy). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
21 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
21 |
Failed to qualify for Corporate (Citizen). |
3 |
21 |
Continued as Drifter (Wanderer). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Gain Enemy if Claudine Long don't already have one. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Attacked by enemies that Claudine Long easily defeat. |
4 |
26 |
Gain Enemy if Claudine Long don't already have one. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Amnesia. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Good fortune |
6 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
45 |
Political manoeuvrings usurp Claudine Long's position. Gain a Rival. |
9 |
45 |
Became a Agent (Intelligence). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
49 |
Continued as Agent (Intelligence). |
10 |
51 |
Given specialist training in vehicles. |
11 |
53 |
Continued as Agent (Intelligence). |
11 |
55 |
Claudine Long went above and beyond the call of duty. |
11 |
57 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Agent (Intelligence). |
12 |
60 |
Go undercover to investigate an enemy. |
12 |
60 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
12 |
61 |
Forced to continue current assignment. |
12 |
61 |
Promoted to Agent (Intelligence) rank 3. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Agent (Intelligence). |
13 |
64 |
Established a network of contacts. Gain 3 contacts. |
13 |
65 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Agent (Intelligence). |
14 |
68 |
An investigation takes on a dangerous turn. |
14 |
69 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Agent (Intelligence). |
15 |
72 |
Severely injured. Owe 5,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Retired. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |