Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Connie Terry inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Smuggle illegal items onto a planet. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
25 |
A sudden war destroys Connie Terry's trade routes and contacts, forcing Connie Terry to flee that region of space. |
4 |
25 |
Gain rebels as Enemy |
5 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
27 |
Connie Terry is sent to a new community or parish to preach The Word among the poor. |
6 |
29 |
Continued as Believer (Mainstream Believer). |
6 |
32 |
Connie Terry is caught in the periphery of a scandal. |
6 |
32 |
Demoted to Believer (Mainstream Believer) rank -1. |
7 |
33 |
Continued as Believer (Mainstream Believer). |
7 |
35 |
Connie Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Promoted to Believer (Mainstream Believer) rank 0. |
8 |
37 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Became a Drifter (Barbarian). |
9 |
44 |
Connie Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Returned to Believer (Mainstream Believer). |
10 |
48 |
Connie Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
Accused of a crime. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Victim of a crime. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Amnesia. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
Spend time with an alien race. Gain a contact. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |