Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Study Melee (Blade) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Daisy Askew's Contacts or Allies betrays Daisy Askew, ending Daisy Askew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Scarred. Owe 1,250 for medical bills. |
6 |
36 |
Failed to qualify for Cavalry (Army). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Find valuable salvage. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Daisy Askew's Contacts or Allies betrays Daisy Askew, ending Daisy Askew's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Switched to Citizen (Worker). |
8 |
46 |
Daisy Askew rise to a position of power in Daisy Askew's colony or corporation. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Advanced training in a specialist field. |
9 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Daisy Askew refused an offer of inducements to betray Daisy Askew's faith. Gain 2 enemies. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Daisy Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Find Ancient Technology. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |