Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Drafted into Ground Assault |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
32 |
Dawn Sims is ordered to take part in a black ops mission that goes against Dawn Sims's conscience. Gain the lone survivor as an Enemy. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
34 |
Dawn Sims rise to a position of power in Dawn Sims's colony or corporation. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Dawn Sims Dawn Sims's job. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Dawn Sims is caught in the periphery of a scandal. |
7 |
40 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
44 |
Moved to a new world. |
8 |
47 |
Promoted to Believer (Holy Warrior) rank 0. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
51 |
Opponents of Dawn Sims's belief system ambush Dawn Sims. |
9 |
51 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
53 |
Contact with Government. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
58 |
Attacked by enemies that Dawn Sims easily defeat. |
11 |
58 |
Gain Enemy if Dawn Sims don't already have one. |
11 |
59 |
Promoted to Drifter (Wanderer) rank 4. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
63 |
A new romantic starts. Gain an Ally. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Became a Merchant (Broker). |
13 |
65 |
Embroiled in legal trouble. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Merchant (Broker). |
14 |
70 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
71 |
Promoted to Merchant (Broker) rank 1. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Merchant (Broker). |
15 |
74 |
Make an unexpected connection outside Dawn Sims's normal circles. Gain a Contact. |
15 |
75 |
Promoted to Merchant (Broker) rank 2. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Continued as Merchant (Broker). |
16 |
78 |
Risk Dawn Sims's fortune on a possibility lucrative deal and win. |
16 |
79 |
Forced to muster out. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Returned to Believer (Holy Warrior). |
17 |
82 |
Dawn Sims is sent to a new community or parish to preach The Word among the poor. |
17 |
83 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Continued as Believer (Holy Warrior). |
18 |
87 |
Dawn Sims is chosen to represent Dawn Sims's faith in a vid show or other highly public forum. |
18 |
87 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |