Retired Project Leader Diana Campbell  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 89 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)None111767
Startled, Gangly limbs
 
Skills
Admin 0
Athletics (Endurance) 1
Carouse 0
Drive 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 2
Leadership 1
Medic 1
Persuade 1
Recon 1
Stealth 1
Streetwise 4
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Agent Law Enforcement Detective34
Believer Missionary/Humanitarian Project Leader34
Entertainer Journalist 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Lloyd Smith Contact 3 1 3 1 Ne Kraeda ren Kelva (M/83)
Mary Cause Contact 3 2 1 1 Zaris (M/69)
Susie Manning Ally 6 0 0 0 Darmine (F/65)
Shane Banks Contact 2 0 0 2 Darmine (M/24)
Shane Banks gained influence with the character’s assistance.
Sean Read Ally 6 0 1 1 Libert (M/46)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 An investigation takes on a dangerous turn.
2 24 Diana Campbell's work ends up coming home with Diana Campbell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 25 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 25 Continued as Agent (Law Enforcement).
3 28 Rewarded for a successful mission.
3 29 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 29 Continued as Agent (Law Enforcement).
4 33 Diana Campbell went above and beyond the call of duty.
4 33 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 33 Continued as Agent (Law Enforcement).
5 35 Scarred.
6 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 36 Diana Campbell is sent to a new community or parish to preach The Word among the poor.
7 39 Continued as Believer (Missionary/Humanitarian).
7 41 Diana Campbell faith enjoys an explosion of popularity largely thanks to Diana Campbell's efforts.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
8 43 Continued as Believer (Missionary/Humanitarian).
8 46 Diana Campbell accepted an offer of inducements to betray Diana Campbell's faith. Gain 410,000 in cash.
9 47 Became a Entertainer (Journalist).
9 48 An investigation, tour, project or expedition goes wrong, stranding Diana Campbell far from home.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Returned to Believer (Missionary/Humanitarian).
10 49 Gained a contact.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Voluntarily left Missionary/Humanitarian
11 52 Retired.
11 56 Gained a contact.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 67 Gained a contact.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 71 Encounter a Psionic institute.
15 71 Tested for psionic powers
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 81 Gained a contact.
19 84 Aging Crisis. Owe 50,000 for medical bills.
19 85 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 88 Aging Crisis. Owe 40,000 for medical bills.
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