Retired Crewman Diane Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 89 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 4 (-1)111414
Sallow skin
 
Skills
Athletics 0
Diplomat 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Recon 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman02
Drifter Wanderer 01
Drifter Barbarian 02
Scout Surveyor 03
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Hobson Bilton Enemy 0 2 2 0 Tezcat (M/17)
Furman Hall Contact 3 1 0 2 Tezcat (M/41)
Rebecca Fletcher Ally 3 0 2 1 Tezcat (F/13)
Christ Hall Contact 2 1 0 5 Answerin (M/42)
Christ Hall loses some of their power base.
Erwin Cooper Ally 2 0 2 4 Tezcat (M/55)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Vessel participates in a diplomatic mission.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 25 Failed to qualify for Partisan (Shaper Priest).
3 25 Became a Drifter (Wanderer).
3 29 Suffer from a life-threatening illness.
4 29 Failed to qualify for Courier (Scout).
4 29 Switched to Drifter (Barbarian).
4 30 A romantic relationship ends badly. Gain a Rival or Enemy.
5 33 Continued as Drifter (Barbarian).
5 34 Betrayed by a friend. One of Diane Jacobs's Contacts or Allies betrays Diane Jacobs, ending Diane Jacobs's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Became a Scout (Surveyor).
6 36 Perform an exemplary service for the scouts.
7 38 Continued as Scout (Surveyor).
7 41 Diane Jacobs's ship is ambushed by enemy vessels. Diane Jacobs successfully ran to the jump point.
8 42 Aging Crisis. Owe 20,000 for medical bills.
8 42 Retired at age 42.
8 42 Continued as Scout (Surveyor).
8 46 Injured. Fully recovered. Owe 2,500 for medical bills.
9 46 Aging Crisis. Owe 50,000 for medical bills.
9 46 Retired.
9 48 Betrayal. Convert an Ally into a Rival or Enemy.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 53 Betrayal. Convert an Ally into a Rival or Enemy.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 56 Gained a contact.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 62 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 66 Birth or Death involving a family member or close friend.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 72 Moved to a new world.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 76 Moved to a new world.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 82 Gained a contact.
18 82 Aging Crisis. Owe 40,000 for medical bills.
18 84 A new romantic starts. Gain an Ally.
19 86 Aging Crisis. Owe 30,000 for medical bills.
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