Retired Settler Dixie Johnson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 89 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 1 (-2)None111461
Sincere, No Self Confidence
 
Skills
Art (Performing) 0
Athletics (Strength) 2
Carouse 0
Deception 0
Drive (Hovercraft) 1
Drive (Walker) 1
Drive (Wheel) 2
Electronics (Comms) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession (Sports/Atmosphere Surfing) 2
Recon 0
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Journalist Freelancer12
Drifter Scavenger 12
Citizen Colonist Settler34
Merchant Merchant Marine Crewman01
Prisoner Inmate 03
Prisoner Fixer 02
Prisoner Thug 12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Jeffery Fuller Contact 1 1 3 4 Yilean (M/47)
Jeffery Fuller is diminished in both power and influence.
Odie Ruth Contact 0 1 0 1 Ziadd (F/35)
Odie Ruth has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Works is especially well received and popular, making Dixie Johnson a minor celebrity
1 22 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
2 22 Continued as Entertainer (Journalist).
2 24 Public opinion turns on Dixie Johnson.
3 24 Failed to qualify for Merchant Marine (Merchant).
3 24 Became a Drifter (Scavenger).
3 27 Attempted a risky adventure and was injured.
3 27 Severely injured. Fully recovered. Owe 30,000 for medical bills.
3 28 Promoted to Drifter (Scavenger) rank 1.
4 28 Continued as Drifter (Scavenger).
4 30 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 30 Became a Citizen (Colonist).
5 34 Spent time maintaining and using heavy vehicles.
5 34 Promoted to Citizen (Colonist) rank 1.
6 34 Continued as Citizen (Colonist).
6 35 Dixie Johnson's business expands, Dixie Johnson's corporation grows, or the colony thrives.
6 38 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 38 Continued as Citizen (Colonist).
7 39 Advanced training in a specialist field.
7 42 Promoted to Citizen (Colonist) rank 3.
8 42 Continued as Citizen (Colonist).
8 43 Hard times caused by a lack of interstellar trade costs Dixie Johnson Dixie Johnson's job.
9 43 Became a Merchant (Merchant Marine) with the new title Crewman.
9 46 Embroiled in legal trouble.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 47 Retired at age 47.
10 47 Became a Prisoner (Inmate).
10 49 Parole hearing.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Continued as Prisoner (Inmate).
11 55 Lightly injured, no permanent damage. Fully recovered.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Switched to Prisoner (Fixer) with previous rank.
12 57 Disgraced. Word of Dixie Johnson's criminal past reaches Dixie Johnson's homeworld.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Continued as Prisoner (Fixer).
13 63 Accused of assaulting a prison guard.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Returned to Prisoner (Inmate).
14 65 Persecuted by a prison gang.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 67 Switched to Prisoner (Thug) with previous rank.
15 70 Disgraced. Word of Dixie Johnson's criminal past reaches Dixie Johnson's homeworld.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 71 Continued as Prisoner (Thug).
16 73 The warden takes an interest in Dixie Johnson's case.
16 75 Promoted to Prisoner (Thug) rank 1.
16 75 Paroled from prison.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 75 Retired.
17 78 Gained a contact.
18 79 Aging Crisis. Owe 60,000 for medical bills.
18 83 Encounter a Psionic institute.
18 83 Tested for psionic powers
19 83 Aging Crisis. Owe 60,000 for medical bills.
19 84 Gained a contact.
20 87 Aging Crisis. Owe 60,000 for medical bills.
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