Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Dolly Terry join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Dolly Terry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
During a battle, defeat or victory depends on Dolly Terry's actions. The ship suffers severe damage and Dolly Terry is blamed for the disaster. Dolly Terry is court - martialled and discharged. |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Failed to qualify for Intelligence (Agent). |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Dolly Terry do not know what happened to Dolly Terry. There is a gap in Dolly Terry's memory. |
9 |
43 |
Became a Merchant (Free Trader). |
9 |
46 |
Birth or Death involving a family member or close friend. |
9 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
47 |
Continued as Merchant (Free Trader). |
10 |
48 |
Imperial trade restrictions force Dolly Terry out of business. |
11 |
48 |
Became a Rogue (Enforcer). |
11 |
50 |
Arrested and charged. |
11 |
50 |
Failed to defend self. Gain an Enemy and go to prison. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Became a Prisoner (Fixer). |
12 |
56 |
A guard takes a dislike to Dolly Terry. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Switched to Prisoner (Thug) with previous rank. |
14 |
64 |
Disgraced. Word of Dolly Terry's criminal past reaches Dolly Terry's homeworld. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Returned to Prisoner (Fixer). |
15 |
67 |
Parole hearing. |
15 |
68 |
Promoted to Prisoner (Fixer) rank 1. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Returned to Prisoner (Thug). |
16 |
71 |
Severely injured. Owe 25,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Continued as Prisoner (Thug). |
17 |
74 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Returned to Prisoner (Fixer). |
18 |
78 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
80 |
Returned to Prisoner (Thug). |
19 |
81 |
Disgraced. Word of Dolly Terry's criminal past reaches Dolly Terry's homeworld. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
84 |
Continued as Prisoner (Thug). |
20 |
87 |
Accused of assaulting a prison guard. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |