Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Edith Dixon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Edith Dixon's job. |
3 |
23 |
Became a Merchant (Broker). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Edith Dixon's normal circles. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Edith Dixon have been following false teachings! |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Edith Dixon's Contacts or Allies betrays Edith Dixon, ending Edith Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Edith Dixon come into conflict with a splinter group Edith Dixon's own religion which maintains Edith Dixon's version is the wrong one. Gain 2 Rivals. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired. |
10 |
45 |
Gained a contact. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |