Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Edwina Walker discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Edwina Walker have no idea what happened to Edwina Walker – they found Edwina Walker's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Find Ancient Technology. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
46 |
Edwina Walker do not know what happened to Edwina Walker. There is a gap in Edwina Walker's memory. |
9 |
46 |
Switched to Scout (Surveyor) with the new title Scout and previous rank. |
9 |
50 |
Edwina Walker's ship is damaged, and Edwina Walker have to hitch-hike Edwina Walker's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 3 Contacts. Gain 1 Enemies. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Gained a contact. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Edwina Walker faith is shaken. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Someone more charismatic but less devout than Edwina Walker has become Edwina Walker's superior. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |