Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Display heroism in battle. |
2 |
24 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
24 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Continued as Marine (Star Marine). |
3 |
27 |
A mission goes disastrously wrong due to Edyth McDonaugh's commander’s error or incompetence, but Edyth McDonaugh survive. |
3 |
27 |
Report commander and gain an Enemy. |
3 |
28 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
4 |
28 |
Continued as Marine (Star Marine). |
4 |
29 |
Edyth McDonaugh is ordered to take part in a black ops mission that goes against Edyth McDonaugh's conscience. Gain the lone survivor as an Enemy. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Edyth McDonaugh do not know what happened to Edyth McDonaugh. There is a gap in Edyth McDonaugh's memory. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Explorer). |
6 |
34 |
Edyth McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
34 |
Became a Merchant (Free Trader). |
7 |
37 |
Make an unexpected connection outside Edyth McDonaugh's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
41 |
A sudden war destroys Edyth McDonaugh's trade routes and contacts, forcing Edyth McDonaugh to flee that region of space. |
8 |
41 |
Gain rebels as Enemy |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
43 |
Nearly killed. Owe 22,500 for medical bills. |
10 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
45 |
Edyth McDonaugh have been following false teachings! |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Retired. |
11 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Gained a contact. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
67 |
Victim of a crime. |
17 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
75 |
Moved to a new world. |
19 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
Good fortune. |
21 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
89 |
Lightly injured, no permanent damage. Fully recovered. |
22 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |