Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
A mission goes wrong; Edyth Miller and several others are captured and mistreated by the enemy. Gain Edyth Miller's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Spend several years jumping from world to world in Edyth Miller's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
37 |
Spend several years jumping from world to world in Edyth Miller's scout ship. |
6 |
39 |
Promoted to Scout (Explorer) rank 2. |
7 |
39 |
Voluntarily left Explorer |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
46 |
Edyth Miller is caught in the periphery of a scandal. |
8 |
46 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
48 |
Edyth Miller come into conflict with a splinter group Edyth Miller's own religion which maintains Edyth Miller's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired. |
10 |
49 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Spend time with an alien race. Gain a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |