Retired Experienced Broker Edythe King  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 89 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 3 (-1)111883
Easily led, Scrawny, Stern
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 3
Carouse 1
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 2
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Gambler 2
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Medic 1
Melee (Blade) 1
Navigation 1
Persuade 3
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Philosophy) 1
Stealth 0
Streetwise 3
Survival 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Citizen Colonist Explorer46
Agent Law Enforcement Rookie01
Merchant Broker Experienced Broker64
Believer Missionary/Humanitarian Project Worker14
Retired 01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Vinnie Cawley Contact 1 1 4 1 Dynchia (F/24)
Darrell Hislop Contact 1 1 1 5 Suerrat (M/44)
Garnet Costigan Enemy 0 3 1 6 Swanfeh (F/43)
Gus Gibson Enemy 0 2 0 1 Dynchia (M/63)
Lionel Vargas Enemy 0 3 1 0 Dynchia (M/17)
Mathilda Greerson Enemy 0 2 3 1 Dynchia (F/55)
Mathilda Greerson’s relationships have begun to affect the character.
Edythe Mulvahil Enemy 0 4 3 4 Vanejenese (F/26)
Ford Borthwell Enemy 0 4 1 2 Cafadan (M/65)
Jonah Mcarthy Ally 4 0 1 5 Dynchia (M/49)
Aline Stoker Rival 1 1 0 1 Sydite (F/37)
Erin Risewell Rival 1 3 1 1 Hanen (F/32)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 A mission goes wrong and Edythe King is stranded behind enemy lines. Ejected from the service.
2 21 Became a Citizen (Colonist).
2 24 Edythe King learn something Edythe King should not have – a corporate secret, a political scandal – which Edythe King can profit from illegally.
2 24 Gain a criminal contact.
2 25 Forced to continue current assignment.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 26 Nearly killed. Owe 7,500 for medical bills.
4 26 Became a Agent (Law Enforcement) with the new title Rookie.
4 30 Hard times caused by a lack of interstellar trade costs Edythe King's job.
5 30 Returned to Citizen (Colonist).
5 31 Political upheaval strikes Edythe King's homeworld, and Edythe King is caught up in the revolution.
5 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 34 Continued as Citizen (Colonist).
6 36 Edythe King gain experience in a technical field as a computer operator or surveyor.
6 38 Promoted to Citizen (Colonist) rank 3.
7 38 Continued as Citizen (Colonist).
7 42 Edythe King befriend a superior in the corporation or the colony.
7 42 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
8 42 Continued as Citizen (Colonist).
8 46 Edythe King's business expands, Edythe King's corporation grows, or the colony thrives.
8 46 Forced to muster out.
9 46 Entered Merchant Academy with the Business curriculum.
9 47 Gained a contact.
9 50 Graduated with honors.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Became a Merchant (Broker).
10 50 Promoted to Merchant (Broker) rank 1.
10 50 Promoted to Merchant (Broker) rank 2.
10 52 Spend time with an alien race. Gain a contact.
10 54 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Continued as Merchant (Broker).
11 57 Given advanced training in a specialist field
11 58 Promoted to Merchant (Broker) rank 4.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Continued as Merchant (Broker).
12 59 Make an unexpected connection outside Edythe King's normal circles. Gain a Contact.
12 62 Promoted to Merchant (Broker) rank 5.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Continued as Merchant (Broker).
13 63 Risk Edythe King's fortune on a possibility lucrative deal and win.
13 66 Promoted to Merchant (Broker) rank 6.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 66 Voluntarily left Broker
14 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 69 Edythe King is chosen to represent Edythe King's faith in a vid show or other highly public forum.
14 70 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Continued as Believer (Missionary/Humanitarian).
15 72 Edythe King refused an offer of inducements to betray Edythe King's faith. Gain 6 enemies.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 74 Continued as Believer (Missionary/Humanitarian).
16 75 Opponents of Edythe King's belief system ambush Edythe King.
16 75 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 78 Continued as Believer (Missionary/Humanitarian).
17 80 Edythe King secretly provide religious rites for a dying leader or noble, although they do not share Edythe King's faith. Gain an Ally in the family and a Rival who disagrees with Edythe King's choice.
17 82 Forced to muster out.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 82 Retired.
18 86 Good fortune.
19 86 Aging Crisis. Owe 20,000 for medical bills.
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