Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Elvina Nealy's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Given advanced training in a specialist field |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Corporate). |
9 |
50 |
Elvina Nealy befriend a superior in the corporation or the colony. |
10 |
52 |
Continued as Citizen (Corporate). |
10 |
53 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
11 |
53 |
Failed to qualify for Performer (Entertainer). |
11 |
53 |
Became a Drifter (Scavenger). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Entered Merchant Academy with the Business curriculum. |
12 |
58 |
Study Gunner (Screen) as a hobby. |
12 |
60 |
Graduated. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Switched to Merchant (Broker). |
13 |
60 |
Promoted to Merchant (Broker) rank 1. |
13 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
66 |
Make an unexpected connection outside Elvina Nealy's normal circles. Gain a Contact. |
14 |
68 |
Promoted to Merchant (Broker) rank 2. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Continued as Merchant (Broker). |
16 |
74 |
A good deal ensures Elvina Nealy is living the high life for a few years. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Merchant (Broker). |
17 |
79 |
Given advanced training in a specialist field |
17 |
80 |
Forced to muster out. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Retired. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |