Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Fannie Mar's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Win a prestigious prize for Fannie Mar's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Make a breakthrough in Fannie Mar's field. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Win a prestigious prize for Fannie Mar's work. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
An expedition or voyage goes wrong, leaving Fannie Mar stranded in the wilderness. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Fannie Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Fannie Mar aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
Fannie Mar do not know what happened to Fannie Mar. There is a gap in Fannie Mar's memory. |
9 |
47 |
Returned to Believer (Holy Warrior). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
51 |
Continued as Believer (Holy Warrior). |
10 |
52 |
Fannie Mar come into conflict with a splinter group Fannie Mar's own religion which maintains Fannie Mar's version is the wrong one. Gain 3 Rivals. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |