Retired Scout Felicia Morris  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 89 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1)111543
Crazy, Ethical
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Performing) 0
Astrogation 0
Athletics 0
Deception 0
Drive 0
Profession (Sports) 0
Recon 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Agent Law Enforcement Corporal12
Drifter Wanderer 02
Scout Explorer Scout12
Believer Holy Warrior Hopeful01
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Eugenie Brownhill Contact 3 1 0 2 Libert (F/75)
Relationship altered.
Elbert Reed Enemy 0 2 1 1 Darmine (M/32)
Elbert Reed has had an unexpected run of good fortune lately.
Mona Dickman Enemy 0 3 0 1 Darmine (F/16)
Mona Dickman has negatively life-changing event.
Herbert Knight Ally 2 0 1 5 Darmine (M/59)
Annie Reyes Contact 1 1 0 0 Vanejenese (M/79)
Aorl Khtahairlye Ally 0 0 2 5 Aslan (M/36)
Aorl Khtahairlye gains in power.
Clyde Walters Contact 2 2 2 1 Darmine (M/11)
Clyde Walters loses some of their power base.
Fitzhugh Wigram Contact 4 0 0 4 Darmine (M/18)
Relationship becomes more moderate. Ally becomes a contact.
Aloysius Borthwell Ally 3 0 4 1 Darmine (M/14)
Aloysius Borthwell gained influence with the character’s assistance.
Eldridge Sabilline Ally 1 1 0 3 Darmine (M/19)
Relationship soured.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Failed to qualify for Thief (Rogue).
2 21 Submitted to the draft.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 Established a network of contacts. Gain 1 contacts.
2 25 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 25 Continued as Agent (Law Enforcement).
3 28 Go undercover to investigate an enemy.
3 28 A police detective or rival criminal forces Felicia Morris to flee and vows to hunt Felicia Morris down. Gain an Enemy.
3 29 Forced to muster out.
4 29 Failed to qualify for Corporate (Citizen).
4 29 Became a Drifter (Wanderer).
4 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 32 Failed to qualify for Explorer (Scout).
5 32 Continued as Drifter (Wanderer).
5 36 Felicia Morris do not know what happened to Felicia Morris. There is a gap in Felicia Morris's memory.
6 36 Became a Scout (Explorer).
6 40 Serve as the courier for an important message from the Imperium.
6 40 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 40 Continued as Scout (Explorer).
7 42 Severely injured. Owe 20,000 for medical bills.
8 42 Became a Believer (Holy Warrior) with the new title Hopeful.
8 43 Opponents of Felicia Morris's belief system ambush Felicia Morris.
8 43 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 43 Aging Crisis. Owe 10,000 for medical bills.
9 43 Retired at age 43.
9 43 Retired.
9 44 Betrayal. Convert an Ally into a Rival or Enemy.
10 48 A new romantic starts. Gain an Ally.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 55 Gained a contact.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 56 Betrayal. Convert an Ally into a Rival or Enemy.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 60 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 66 Birth or Death involving a family member or close friend.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 70 Gained a contact.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 76 A new romantic starts. Gain an Ally.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 82 Good fortune.
19 83 Aging Crisis. Owe 10,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 87 Aging Crisis. Owe 10,000 for medical bills.
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