Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Fleta Ward refused an offer of inducements to betray Fleta Ward's faith. Gain 3 enemies. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Fleta Ward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
A notable academic consults with Fleta Ward about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A good deal ensures Fleta Ward is living the high life for a few years. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Fleta Ward's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Given advanced training in a specialist field |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Broker) rank 4. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
Make an unexpected connection outside Fleta Ward's normal circles. Gain a Contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
58 |
Fleta Ward accepted an offer of inducements to betray Fleta Ward's faith. Gain 410,000 in cash. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
58 |
Failed to qualify for Scientist (Scholar). |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
59 |
Attacked by enemies and injured. |
11 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
59 |
Gain Enemy if Fleta Ward don't already have one. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
65 |
Fleta Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Returned to Believer (Missionary/Humanitarian). |
13 |
68 |
Fleta Ward have been following false teachings! |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
69 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |