Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
Gene Cowen went above and beyond the call of duty. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
41 |
Accepted a deal with criminal or other figure under investigation. |
6 |
41 |
Promoted to Agent (Intelligence) rank 3. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
7 |
45 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
49 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Embroiled in legal trouble. |
10 |
53 |
Voluntarily left Merchant Marine |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Gene Cowen aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
Moved to a new world. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |