Retired 1st Officer Gertie Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 89 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 5 (-1)111295
Youthful
 
Skills
Admin 0
Animals (Handling) 1
Athletics (Endurance) 1
Diplomat 0
Electronics (Remote Ops) 1
Gambler 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 3
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 0
Streetwise 3
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Drifter Wanderer 14
Merchant Merchant Marine 1st Officer57
Citizen Colonist 01
Believer Missionary/Humanitarian Junior Project Worker03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Ira James Ally 2 0 1 0 Ziadd (F/72)
Ambrose Mcandrew Ally 3 0 4 0 Iltharan (M/68)
Emmitt Drogace Rival 2 2 4 0 Darmine (M/50)
Ignatius Bramer Rival 2 1 0 1 Iltharan (M/37)
Ignatius Bramer gained influence with the character’s assistance.
Georgia Hicks Rival 1 2 4 6 Darmine (F/86)
Georgia Hicks has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 Gertie Marshall have been following false teachings!
2 21 Failed to qualify for Infantry (Army).
2 21 Became a Drifter (Wanderer).
2 22 Betrayed by a friend. One of Gertie Marshall's Contacts or Allies betrays Gertie Marshall, ending Gertie Marshall's career. That Contact or Ally becomes a Rival or Enemy.
3 22 Failed to qualify for Surveyor (Scout).
3 22 Submitted to the draft.
3 22 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 26 Continued as Merchant (Merchant Marine).
4 27 Embroiled in legal trouble.
4 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 30 Continued as Merchant (Merchant Marine).
5 32 Befriend a useful ally in one sphere. Gain an Ally.
5 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 34 Continued as Merchant (Merchant Marine).
6 35 A series of bad deals and decisions force Gertie Marshall into bankruptcy. Gertie Marshall salvages what Gertie Marshall can.
6 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
7 38 Continued as Merchant (Merchant Marine).
7 40 Victim of a crime
8 42 Continued as Merchant (Merchant Marine).
8 46 Birth or Death involving a family member or close friend.
8 46 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
9 46 Continued as Merchant (Merchant Marine).
9 50 Forced to muster out.
10 50 Became a Citizen (Colonist).
10 51 A revolution, attack or other unusual event throws Gertie Marshall's life into chaos, forcing Gertie Marshall to leave the planet.
11 51 Returned to Drifter (Wanderer).
11 55 Promoted to Drifter (Wanderer) rank 1.
12 55 Continued as Drifter (Wanderer).
12 57 Survived a risky adventure but gained nothing.
12 59 Forced to muster out.
13 59 Failed to qualify for Corporate (Citizen).
13 59 Continued as Drifter (Wanderer).
13 62 Severely injured.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 62 Retired at age 62.
14 62 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 64 Gertie Marshall is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 66 Continued as Believer (Missionary/Humanitarian).
15 70 Gertie Marshall faith is shaken.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 70 Continued as Believer (Missionary/Humanitarian).
16 71 Gertie Marshall come into conflict with a splinter group Gertie Marshall's own religion which maintains Gertie Marshall's version is the wrong one. Gain 1 Rivals.
17 71 Aging Crisis. Owe 30,000 for medical bills.
17 71 Retired.
17 74 Spend time with an alien race. Gain a contact.
18 75 Aging Crisis. Owe 40,000 for medical bills.
18 78 A romantic relationship ends badly. Gain a Rival or Enemy.
19 79 Aging Crisis. Owe 60,000 for medical bills.
19 83 A romantic relationship ends badly. Gain a Rival or Enemy.
20 83 Aging Crisis. Owe 40,000 for medical bills.
20 87 Victim of a crime.
21 87 Aging Crisis. Owe 10,000 for medical bills.
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