Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Gertie Marshall have been following false teachings! |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Gertie Marshall's Contacts or Allies betrays Gertie Marshall, ending Gertie Marshall's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Surveyor (Scout). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A series of bad deals and decisions force Gertie Marshall into bankruptcy. Gertie Marshall salvages what Gertie Marshall can. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Victim of a crime |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Birth or Death involving a family member or close friend. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Citizen (Colonist). |
10 |
51 |
A revolution, attack or other unusual event throws Gertie Marshall's life into chaos, forcing Gertie Marshall to leave the planet. |
11 |
51 |
Returned to Drifter (Wanderer). |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
57 |
Survived a risky adventure but gained nothing. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Failed to qualify for Corporate (Citizen). |
13 |
59 |
Continued as Drifter (Wanderer). |
13 |
62 |
Severely injured. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Retired at age 62. |
14 |
62 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Gertie Marshall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Gertie Marshall faith is shaken. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
Gertie Marshall come into conflict with a splinter group Gertie Marshall's own religion which maintains Gertie Marshall's version is the wrong one. Gain 1 Rivals. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
Retired. |
17 |
74 |
Spend time with an alien race. Gain a contact. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
Victim of a crime. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |